AI Insights · Timothy · January 2022
Top 5 Educational Games Apps Performance in South America Q4 2021
Explore the performance of the top 5 educational games apps on a unified platform in South America during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 educational games apps on a unified platform in South America showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance according to Sensor Tower data.
Lingokids - Play and Learn
Lingokids saw a gradual decline in weekly revenue, starting from approximately $37.3K in late September and ending at about $27.3K in the final week of December. Weekly downloads fluctuated, peaking at around 98.9K in early October before dropping to 54.9K by the end of December. Active users mirrored this trend, decreasing from 184.4K in late September to 157.1K by the end of the year.
PlayKids+ Kids Learning Games
PlayKids+ experienced a decline in weekly revenue, starting at $33.5K in late September and closing the quarter at $27.2K. Weekly downloads showed a similar trend, starting at 61.6K and ending at 38.8K. Active users decreased from 554.6K in late September to 442.4K by the end of December.
Papumba: Kids Learning Games
Papumba's weekly revenue remained relatively stable, ranging between $3.9K to $5.2K throughout the quarter. Downloads saw a peak of 6.1K in late November before stabilizing around 4.1K towards the end of December. Active users fluctuated, peaking at 13.8K in mid-October and ending at 11.6K by the end of the quarter.
Speech Blubs: Language Therapy
Speech Blubs saw a decline in weekly revenue, starting at $4.3K in late September and ending at approximately $2.1K in the final week of December. Weekly downloads showed a peak of 6.2K in mid-October, but fell to around 2.8K by the end of December. Active users also declined from 4.1K in late September to 3.1K by the end of the year.
Buddy.ai: Early Learning Games
Buddy.ai experienced stable weekly revenue throughout the quarter, ranging from $2.4K to $3.2K. Downloads saw a significant increase towards the end of the quarter, peaking at 29.4K in the final week of December. Active users followed a similar trend, increasing from 34.9K in late September to 44.3K by the end of the year.
For more detailed insights and data, visit Sensor Tower.